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Post by Soutaichou on Nov 23, 2010 1:36:31 GMT -5
Roy "God Hand" Karosiji - Soutaichou Vizard
Put bio and stuff here.
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Post by Soutaichou on Nov 23, 2010 1:40:34 GMT -5
Kidou: Byakurai - Hadou #4, 25 Kidou/S3 [1 slot] Kuro Yari (Black spear) - Hadou #13, 80 [Dark/Sht/Lng] [1 slot] Tools of the Elemental Grand Master – Hadou #95, 10,000 Kidou [5 slots + 50 slots (really is 78 slots to compensate for quick learner seeing as it takes up original slots and ignores quick learner.)] Gaia's Ultimatum - Hadou #100, 20,000 Kidou [6 Slots]
Obstruction - Bakudou #1, 15 Kidou/S3 [1 slot] Silencer - Bakudo #2, 500 Kidou [1 slot] Kagewana - Bakudou #36, 550 Kidou [1 slot] (Shadow Binding Spell)
Hasaki - Bougyoudou #6, [Non/Con/Mid] - 45 Kidou (Note: Knife generator)[1 slot] Clearance - Bougyoudo #24 – 1.3 times the Bougyoudo [1 slot] Meikyou - Bougyoudou #34, [Non/Cnt/Tar] - 1.5-2x kidou used [2 slots] Control Doll - Bougyoudo #42, 500 Kidou - [2 slots] ~ (Var) ~ Sacrifice [Non/Ill/Self] - 525 Kidou [2 slots] Godspeed [Non/Bst/Self] - Bougyoudou #79, 3000 kidou [4 slots] Lost Arms [Non/Dim/Dome] - Bougyoudou #91, 6000 kidou [5 slots] Colossus - Bougyoudou #93, [Non/Ill/Self] - 7000 Kidou [5 slots]
Higasiyori - Chiyudou #1, 5 Kidou [1 slot] Amatsubu - Chiyudou #2, 10 Kidou [1 slot] Hakuen - Chiyudou #3, 15 kidou [1 slot] Tereiki - Chiyudou #18, 65 Kidou [1 slot] Temperance - Chiyudou #54, 640 Kidou [3 slots] Mend - Chiyudo #60, 900 Kidou [3 slots] Ivory Flame [Fir/Hea/Srt] - Chiyudou #66, 2000 Kidou [3 slots]
Specialty Techniques: (Total Slots = 12) 1 ) T1. [Eishouhaki] - 7 Rank Kidou, Cannot Equip Kichouji 2 ) T8. [Mouzen Tenohira] - 8 Rank Tairyoku and 6,000 Reiatsu 3 ) T12. [Fuuin no Akuma] - 10 Rank Kidou, 1 Chiyudou known 4 ) T15. [Baizou Tatari] - 10 Rank Kidou 5 ) T27. [Kanzen Saimin] - 9 Rank Kidou and 8 Rank Hohou 6 ) T28. [Ranged Touch] - 9 Rank Kidou 7 ) T39. [Focus Cannon] - 13 Rank Kidou 8 ) T40. [Delayed Attack] - 9 Rank Hohou and 5,000 Reiatsu 9 ) T43. [Shunoni] - 13 Rank Hakuda and 11 Rank Hohou 10 ) T44. [Shunkou] - 13 Rank Hohou, 13 Rank Kidou and 13 Rank Hakuda or Zanjutsu 11 ) T48. [Kanshunpo] - 12 Rank Hohou 12 ) T50. [Masaru Shunha] - 12 Rank Hohou and 11 Rank Hakuda or Zanjutsu
Feats: Celestial Specialty – Common feat Senmonka - Common Feat Vizard – Common Feat Soul Share – Rare Feat Dimensional Seraph – Unique Feat Kiba – Unique Feat Soul Divinity – Unique Feat Contracts – Forbidden Feat [/color]
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Post by Soutaichou on Nov 23, 2010 1:41:11 GMT -5
-Feats-
Feats: Roy Feats: 1) Celestial Specialty – Common feat 2) Senmonka - Common Feat 3) Vizard – Common Feat 4) Soul Share – Rare Feat 5) Dimensional Seraph – Unique Feat 6) Kiba – Unique Feat 7) Soul Divinity – Unique Feat 8) Contracts – Forbidden Feat
Akane Feats: 1) Soul Divinity – Unique Feat
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CF1. [Vizard] - "PrC Common Feat" You have somehow stepped beyond the boundaries you were once limited by and have entered the realm of hollows. Here you have found salvation and condemnation in knowing that you now exist between the world of both Hollow and Shinigami. Will you master this new found power from your recent evolution? Or will it overwhelm and consume you? Only time can tell as your life has now become similar to a trial of misery, sin, and torment. Rest easy knowing that the only thing that keeps you from being hunted is that only you know of what you are... for now.
Vizards are a Prestige Class. All players are limited to 1 PrC and all of them take a feat. Vizard Feat give access to Vizard Techs, and Vizard Masks, which buff stats once activated. Once you have this Feat, you have a mask, and must describe it in your Profile
Requirements: Acceptance into the Vizard Prestige Class
CF4. [Teiwasen] - "Celestial Specialty" Grants two additional Specialty Slots. The user may now equip two additional specialty techniques with these slots. The slots, even if no technique is equipped into them should be listed in the weekly stats of the character possessing this common feat.
Requirements: Enishi Rank 5
CF5. [Hayawakari] - "Quick Learner" The capable natural ability to pick things up much easier than other people. This feat grants an additional Kidou Slot for every 1,000 points into the kidou stat. This effect works retroactively and works as 1 slot at every 500 mark and two slots at every 1,000 mark in the Kidou stat.
Requirements: Kidou Rank 7
CF6. [Senmonka] - "Specialty" This feat grants a permanent boost of either: +3 rank to one stat, +2 rank to one stat and +1 rank to one other stat, or +1 rank to three stats. The stat(s) must be chosen and listed within the profile along with this feat and the stat boost must be shown in the character's weekly stats below the stat being boosted with the new correct value using the name of this feat within its listing. This feat cannot boost connection or stats gained by Prestige Classes. The boost from this feat can count towards reaching requirements with techniques, as a unique property, other than such this acts as a normal stat boost and is effected by such.
Requirements: At least one stat at Rank 9
[Soul Share] - From Koysta Tournament
With permission of the target character (the player can choose not to allow it and block the energies if he/she wants to), the owner of this feat may share 1 feat from the list of either the owner or the target character (one or the other) with the target until the end of the collab. Those who also have this feat can share an additional feat. (This feat may not be the one that is shared.)
[Dimensional Seraph] - Koy's Hollow Attack Plot
Background Story: Long ago, before his confinement within the being known as Roy Karosiji, the seraph Ehriel served as one of the personal guard to the Celestial King of Yomi. During his falling and captivity by the Army of the Masks, Ehriel was used to siphon energies from the different planes for the sake of keeping the realm of Annoyo functional. To do this many entities among the strongest of each realm were hunted and forced into Ehriel's being. In the corruption of his mind and soul, Ehriel was made into a weapon that later was sent to consume the King of Dreams, Morpheus, whom was 'father' of Ren and the Goddess Khoas, which collapsed the realm of Chaos. Consequently, devouring Khoas had made Ehriel far too strong to be held under the influence of the vizards and had escaped into the realm of Earth. Where he was eventually intertwined into Roy on that fate filled day of the captain's human life ending and the beginning as a spirit in Soul Society.
Effect: Do not suffer "Taint" from planes. Wing(s) can appear depending on the realm (aka plane) one is in. Additionally, Opened Gateways to other realms that aren't opened by the owner of this feat, or being near a strong entity that came from another realm can cause a powerful resonance representing the realm of their original descent, allowing the wing(s) to appear that way as well.
All wings appear when in Dangai.
[White Wing] appears when in the King's Realm or Seireitai: Grants the user the ability to fly as if they had two wings. Great for going long distances that shunpo can't reach normally in a given time span, but not as ideal as shunpo in real battle as shunpo is faster in shorter distances.
[Blue Wing] appears when on Earth: Can choose to have Reiatsu not effect specific creatures regardless of proximity (preventing humans, for example, from exploding or dying from being overwhelmed).
[Red Wing] appears when in the realm of Jigoku/Hell: Allows the liberation of the sinners. Creates a strong but extremely light coating on the wings that can defend against attacks from a blade. (Follow AP rule using Hakuda as combat stat).
[Black Wing] appears when in the realm of Slaughter or in Heuco Mundo: Grants increased resilence to the powers and harmful abilities of the inhabitants of Slaughter, Hollows, and Vizards. Reducing effectiveness by 25%.
[Green Wing] can be visible whether or not one is in the realm of Dreams, but it's only use outside of the dream plane is simply to allow entry into the dream realm: Grants the ability to exit/enter the dream realm, enter other's dreams, and have control over the creatures born of the dream realm ("Baku" and such). These powers are similar to that of the new King of Dreams, but they also provides immunity to the "Dream's" influence.
[Brown Wing] appears when in realm of Animals: Grants immunity to Hengeyokai Genjutsu abilities.[Kiba]: Splitting the wind with the shear pressure created from swinging one's limb at intense speeds , Roy is able to launch a sickle of pressure at an opponent. This sickle represents a fang as in it grows large and stronger the deeper it sinks itself through the air. [Contracts] Non player wise, Ehriel can invoke the powers of all the hollows he devoured during his time spent within Roy's inner world. However he can't willingly activate it without equivalent exchange. Typically this would be a variety of things such as an exchange of reiatsu for Roy, but in the instance of other people's desires would be a matter creating an equal price for the task.
What kind of contracts you say? Any type of contract be it word of mouth, written paper, or a simple agreement sealed with a hand shake. The stronger the request the bigger the price needed to be paid. This makes sense mostly in collabs without players. However for collabs with players either CONSENT must be given or Ehriel can only perform his own ability through his contract with Roy.
The main contract between Roy and Ehriel is that neither one is allowed to eradicate the other's existence. In compensation for that contract, a subcontract was also made where Roy may spend energy in order to create hollow bone matter from the surface of open wounds. The actual amount manifested and how it can be shaped is limited to how much energy is used. When creating hollow bone matter from an open wound, the substance can additionally act as a means of sealing the wound to stop bleeding and protect one from harm. It can also be manipulated to form attacks to strike at the opponent with (dealing hakuda damage).
Past contracts made:
[Permission given by Yoshiro at the time] Roy had Ehriel absorb the powers from Somto, Yoshiro's hollow, allowing the spirit to still exist while removing any potential threat. This was done because Yoshiro's spirit would have suffered greatly from having such a large portion of his soul torn away from him at the time.
[Permission given by Ren at the time] Roy accidentally wished he could understand Ren better when they were sharing soul resonance via Ren's [Reimeirei]. This resulted in Roy attaining a copy of all Ren's memories up until towards the end of the Rome mission on Earth. So far he's done a pretty good job at sealing away these memories in the back of his mind, but there are occasions in which he at times ends up doing Ren's habits without realizing it.
[Permission given by Kits] Roy made a contract with Ehriel to free Kionchi from the entanglements of the inner hollow that plagued the Kitsune and was near fully corrupting/hollowicating. The price was the consumption of the hollow spirit, leaving Kitsune without any possibility of becoming a vizard.
[Permission given by Kits] During the Pan' Ku plot, Ehriel was able to consume Ku's sins. However doing so also made Roy subjugated to all of Ku's memories (which include that of Kionchi among all the choas of other scattered and obscured past lives). Much like with the copy of Ren's memories, Roy has been struggling with the confusion of those memories and could (at best) only seal a majority of them away into the inner recesses of his mind.
What can it make? Aside from covering wounds and extending itself, the bones can only be extensions from the body. Structures derived from bones such claws, wings, and long arrays of bone "spikes" (this is really just the bone matter taking shape to look like a really long rib with possible ridges) are prime examples of what can be created. In addition, the creation of such things like wings can not function for the purpose of flight. They are simply made for attacking/defense in that sense. (Follow AP rule using Hakuda as combat stat).
However, they cannot become complex objects like spears, swords, shields, or anything too abnormal considering the structure of a bones anatomy couldn't represent such a thing properly without an insane amount of manipulation and energy that said contract doesn't grant.
Reiatsu to Yard Cost Conversion Chart for Hollow Bone Matter This is the only contract usable when in pvp.
[Soul Divinity]
After the incident with Neko Arc, Roy has the ability to split himself into two individuals. One retaining the personality and abilities like the original while the other individual is in fact referred to as none other than “Akane Iskany” (taken in regards to Akane Fist of the Mountains manga).
When splitting into two individuals the reiatsu is divided evenly between the two beings at a direct 50/50 ratio. The 'Roy' part will retain the same stat set up with just the categories reduced to a half of their original strength. As for his 'Akane' counterpart, the stats will be divided amongst the combat stats. Additionally, Akane has bankai that are different than that of the Roy version and can have her own feats as well.
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Post by Soutaichou on Nov 23, 2010 1:53:46 GMT -5
~ Shi Kai ~ Shikai phrase: “Yurei; Suroto Element: Void Family: Body
Zanpakutou Spirit: Suroto by appearance looks like a blackish blue crow with an odd yellow beak. But he actually represents Roy's former lives before the current one that he reincarnated into. The only real reason why he looks like a blue crow is cause Suroto's appearance is dependent upon Roy's imagination/will of thought. Suroto is very philosophical and often quotes a lengthy variety of speeches and sayings as an attempt to shed a new light to his newer self.
Form: The entire zanpakutou, sheath and all, vanishes into thin-air as a grayish silver, almost ghostly, reiatsu instantly bursts up and begins to circle about Roy.
The Shade's Cloak
Ability One: The shade's cloak is really the altered silver reiatsu Roy emits naturally that coats his entire body like a protective second skin. At first sight, this reiatsu appears to be very useless. But this ability makes him immune to effects and filters out harmful substances both passively (unaware of) and intentionally (substances he thinks are harmful). Some examples of this is that it negates poisons, paralysis, and even abilities that bind (similar to but not bakudou kidou) or otherwise hinder Roy in a number of many different ways. This ability does not however make Roy immune to direct energy or kidou attacks. [Think of this in a way to work akin to the "Ribbon" in those Final Fantasy games. So it won't filter out rope if he had been tied up by someone. Nor would it filter out bullets (energy or tangible) fired at him.]
Ability Two: (Passive) Since the Shade's Cloak filters harmful substances, the air Roy breathes is cleaned from toxins and other natural pollutants, creating fresh oxygen that is purer for intake. This results in his respiratory system and mitochondria functioning far better than that of other fighters. To break it down scientifically, Roy's muscles are able to work without tire. The human body functions on two states: aerobic and anaerobic. Anaerobic state being where you're body is low on oxygen and the cells inside of you are still trying to live without it. Roy is in a continuous aerobic state since the large amount of air he takes in is filtered and pure. Constantly giving the muscle tissue the energy it needs to keep itself running at optimum strength without tiring out as easily. Which is also why Roy usually doesn't seem fatigued or out of breath. (+2 Rank Hakuda)
~ Ban Kai ~
Akemiyo (Bright Beautiful World): Element: Void Family: Body
Note: When shi kai is activated, these blades will vanish like the old katana did, but will return once ban kai is in effect.
Released Appearance: Switching to Bankai form causes Roy’s hair color changes from brown to silver and his eye color becomes a light bluish green. His bangs drop down and appear to be at ease. Runic symbols appear in a deep crimson red on the side of the shoulder and just underneath his eyes as they etch their way down along his face. Unlike most shinigami, Roy's body works differently than what one would call 'normal'. Due to his mitochondria constantly evolving with the changes each and every kai presents, they are capable of creating and processing more and more ATP while using it to support the body along with other functions as well. Because of this, when releasing bankai, Roy generates a great deal of excess energy that an average shinigami wouldn't be able to handle. However, this causes his body to change in order to better adapt. Leaving Roy looking younger with radiant skin that could almost be compared the light off the moon.
His clothing transforms into a completely different attire all together. Wearing sleeveless black shirt that stops a little ways above the waist, the collar is neck high with a belt like design to it. With them are long matching colored pants that drape over his similar Gothic steel toed leather combat boots. On various sections are built in belts that were designed to give this article of clothing a free roaming look.
Located on the back is a blade rest where there are two, very strangely decorated, curved close combat knives to replace the ones he had before releasing shikai. A clear barely visible aura extends outwards from the light grayish silver reiatsu that was seen in Roy's bankai.
Visual Aides:
New Sealed Form: After achieving bankai, Roy's soul slayer transformed from a two handed long blade katana into two curved golden knives for its sealed state. Each blade is a little under a foot and a half in length and is between three to four inches wide. As for thickness, each blade is a little more than a centimeter thick. However even with its thickness, the sharpness of each blade surprisingly sharp at the front and tips. The handle of each blade is five inches in length with a golden yellow tsukaito that matches the golden oval shaped tsuba. As for the cloth beneath the tsukaito, the tsuka is a dark ebony black.
The scabbard was made out of gold with intervals of black stripes spaced less than an inch from one another in design. At the front end of the scabbard were small golden balls that stuck out where the edge of the blade pointed. These small orbs were connected to the scabbards as a single piece of master craftsmanship.
Ability One: Upon release, a layer of almost innumerable finite barely visible particles of silver reiatsu based aura resonates out in a radius from the previous layer "coating". The stretch of the aura extends at a reach of hectometers x connection rank. This area contains the similar properties that create the “null zone” territory. Any foreign energy or substance created that isn't Roy's would be resisted if not nullified as it is filtered from the area depending entirely on the strength of the opponent. Each and every particle of the extended reiatsu is a part of his bankai, thus he is aware and able to easily process everything within that area like a sixth sense.
Effect Chart: Enemy's Base Reiatsu is equivalent to or Above 90% of Roy's Base Reiatsu: Nullifies Stat or AP bonuses of Opponent(s). Roy must pay half of the original cost to nullify offensive abilities, techniques and anything else that's created through the channeling of spiritual energy used the by opponent.
Enemy's Base Reiatsu is at a range of 90% to 45% to Roy's Base Reiatsu: Nullifies Stat or AP bonuses of Opponent(s) and reduces stats by 1 Rank. Roy must pay a fourth of the original cost to nullify offensive abilities, techniques and anything else that's created through the channeling of spiritual energy used the by opponent.
Enemy's Base Reiatsu is at a 45% or less of Roy's Base Reiatsu: Reverses Stat or AP Bonuses of Opponent(s) and Nullifies Stat Reducing Effects that target Roy. Must pay a tenth of the original cost to nullify offensive abilities, techniques and anything else that's created through the channeling of spiritual energy used the by opponent.
Ability Two (Passive): [ From Bonus: Enishi Rank 10: 1 Bankai Attack/Ability Slot ] Effects granted from enemy Zanpakutous are reduced by 50%. This does not mean damage from kai attacks will be reduced 50% or that statistical bonuses will be reduced 50% cause Ability One is geared towards handling that. Merely other abilities as in (for example) a kai that lets you make 4 clones will now only be able to make 2 (rounding down if numbers are uneven with the lowest number being 1). It only reduces damage in the aspect of if it so happens to reduce the factor that contributes to a damaging blow as in 4 clones could have done a special attack, but only 2 can now so the attack is half as powerful.
Ability Three (Passive): [ From Bonus: Enishi Rank 12: 1 Bankai Attack/Ability Slot ] Abilities that attempt to effect Roy’s reiatsu (such as reiatsu draining) don’t work when his ban kai is active and instead cause the target to feel psychological adverse affects that deal no physical damage.
Bankai Attacks:
Attack One: Ishiki no Kaizai (Sense Deprivation): By paying 0.5% total reiatsu each use, Roy's layer of reiatsu can affect the enemy's senses by distorting depth perception and coherency. As such the range and position of things become mixed up and confused. Even another foe could easily be mistaken as an ally and vice-versa. However, once anyone comes within 5 feet of Roy and into the second layer of reiatsu the effects from the third layer no longer applies to them. (+1 Tactics Bonus)
Attack Two: Daitaku (Great Pioneer): [ From Bonus: Enishi Rank 14: 1 Bankai Attack/Ability Slot ] The true essence of Roy's abilities begin to be fully realized as the nearly infinite particles within the area begins to overlap and condense to become both thicker and more 'physical' in property. By doing this the multitude of particles gain volume and are then moved freely in accordance to the whims of Roy with as much ease and simplicity as normal breathing. Once the particles come in contact with the target/object in question, they will begin to violently slice and tear away at it.
Costs equal 1,000 reiatsu per dekameter patch of these particles. (Deals KAR Damage)
Note:
T11. [Bankaibeki] -- "Release Power" A skill obtained with understanding at the bankai level, it is the ability to boost one’s zanpakutou’s output better compared to the average shinigami. By combining one’s own reiatsu with their zanpakutou, they are able to amplify one’s strength considerably.
While Bankai is released the user of this technique gains an increase to their Kai Attack Rank (KAR) depending upon the Enishi Rank they already possess.
Enishi Ranks 8-12 get a +1 KAR. Enishi Ranks 13-16 get a +2 KAR. Enishi Ranks 17-20 get a +3 KAR. Enishi Ranks 21-23 get a +4 KAR. Enishi Ranks 24-25 get a +5 KAR.
Requirements: Enishi Rank 8
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Post by Soutaichou on Nov 23, 2010 1:54:37 GMT -5
Unique Item: ~ Gloves of the Fuujin ~
Description: These were a keep sake item bestowed unto Roy by his Master before disappearing. Ever since he was young, Roy had always kept these gauntlet like gloves with him. So much so that the soon became a part of him. Endless battles and struggles before and in the afterlife gave these worn weapons strange properties of its own. Over time the gloves have managed to absorb a great of deal energy from not only Roy himself, but from energy particles that Soul Society consists of itself. And much like a soul slayer, whenever these gloves were damaged they slowly repair itself until whole again. However, the real interesting part about Roy's gloves is that they release energy upon impact. Causing a surge of contained reiatsu to increase any damage already dealt by the hands of its wearer.
Ability: When the gloves make contact with a substance it sends out a small burst of highly condensed energy. Because of this, Roy's hakuda related attacks gain a +1 AP modifier that's added to the base. This modifier will only work if he actually hits the opponent, reason for this is cause the force of compacted energy being discharged into the opponent is what's dealing the damage.
(Note: Roy can also channel the energy dispersed from these gloves through hand to hand weapons like close combat knives if used as a melee weapon and not a projectile.)
Rare Items: Charm of the Shattered Blade: A piece of a MP Hollow's Scythe Arm cut down and molded in to a keychain like charm that a person can wear, usually as an earring, on one’s belt/sash, on sheath of a Zanpakutou, or anywhere else. When activated, your next melee connecting hit, will cause your opponent to be pushed back 20 feet. This effect has a 12 turn cool down, thus once you use it, you must wait to make atleast 12 turns in a collab, battle, or fight before you can use it again. For Personal chapters, its cool down is relative to one hour. Acquired During MP Hollow Plot Missions (Reward for completing phase 1).
Division Items:
Energy Inhibitor: These wonderful item comes in a various number of forms, shapes, and sizes. The energy inhibitor restrains the users reiatsu and overall strength by 3/4th. It often is used to replace the tattoo restrictions done on captains and vice captains when they go on missions to Earth. However, that doesn't mean you can't wear it in Soul Society as well (take Roy and the eye patch he wears for example).
Normal Items:
Final Burst Tablet (2) The final burst tablet is a special tablet that increases the user’s spiritual pressure by about 1.5 times. When used, this pill the user’s stats also get a boost of about 1.2%. However, this only lasts for about 30 seconds to one minute, and is only meant as a last resort, hence its name. The user will be almost completely drained after using this pill. The longer you strain your body, the nastier the side effects. And if they overextend the time limit they will be drained of all spiritual power, and will not recover for at least 2 days. If a person is already too injured when it is used (like more than half dead), they run the risk of dying or being thrown into a temporary coma. Only use at last resort.
Exlir of Regeneration (3) A drink that recovers your physical stats by a bit, offering better performance in battles with injuries, designed to restore part of your power. When used, the effects come out immediately, providing 50% of the stats you lost through injuries, kidou, and the like. It will not surpass your stats at full health. Maximum one time per battle, overusage will lead to severe fatigue, lightheadedness, and other side effects.
Energy Pill (5) 5 pills a pack, each pill re-energizes your body by 25% immediately. Once they are eaten, they can no longer be used anymore. Each energy pill makes the user more alert, and restores their SP by a small amount. It also reduces fatigue and sleepiness.
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